9/4/2023 0 Comments Texturepacker windows cannot![]() \Library \il2cpp_android_armeabi-v7a/il2cpp_cache" -additional-include-directories="C: \Program Files \Unity \Editor \Data \PlaybackEngines \AndroidPlayer/Tools \bdwgc/include" -additional-include-directories="C: \Program Files \Unity \Editor \Data \PlaybackEngines \AndroidPlayer/Tools \libil2cpp/include" -tool-chain-path="C:/Users/user/Desktop/android-ndk-r16b" -map-file-parser="C: \Program Files \Unity \Editor \Data \Tools \MapFileParser \MapFileParser. Win32Exception : ApplicationName = 'C: \Program Files \Unity \Editor \Data \il2cpp/build/il2cpp.exe', CommandLine = '-convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -libil2cpp-static -platform="Android" -architecture="ARMv7" -configuration="Release" -outputpath="C: \Users \user \Downloads \Client_issue_v2 \Client_issue_v2 \Temp \StagingArea \assets \bin \Data \Native \armeabi-v7a \libil2cpp.so" -cachedirectory="C: \Users \user \Downloads \Client_issue_v2 \Client_issue_v2 \Assets \. (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:155) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:147) PostProcessWinRT.CreateWindowsResourceFile () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:751) The following attributes can be used to alter how a texture is rendered. There are a few really weird things happening. For TexturePacker to work correctly, make sure your images: are at least 4x4px in size use an RGB colorspace (do not use grayscale or an indexed color palette) use 8-bit integer bit depth Attributes. ![]() PostProcessWinRT.CreateWindowsResourceFile (System.String targetDirectory) (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:743) So I updated to the newest version of the Texture Packer importer and updated Unity to 2021.2.8 today and after adding a new sprite to an existing texture atlas, somethings are not behaving as they should. Utility.RunAndWait (System.String fileName, System.String arguments, System.String& result, IDictionary`2 environmentVariables) (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/Utility.cs:229) () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33) (wrapper remoting-invoke-with-check) :Start () ![]() Win32Exception: ApplicationName='C:\Program Files (x86)\Windows Kits\10\bin\x86\rc.exe', CommandLine='/fo "Temp\StagingArea\Resource.res" "Temp/WindowsResources\Resource.rc"', CurrentDirectory=''
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |